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Thread: Version 7 Preview

  1. #11


    Hablos's Avatar
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    Re: Version 7 Preview

    New update 7.2. Hopefully it stabilises the game even more:

    Quote Originally Posted by Chuc
    UPDATE 7.2 Hotfix (19 August 2016)



    We are now pushing a version 7.2 hotfix release, which contains:


    Fix for physx crashing [The most common crash currently]. Added a workaround in vehicle physics assets for a deeper bug in physx.
    Fixed a common crash caused by a landscape material issue.
    Fixed a crash related to vehicle seat code.
    Allowed sounds shorter than 10 seconds to be loaded async on map load as a fix for some of the stuttering issues players have been seeing.
    Fixed a number of issues with collision meshes on environment objects.
    Removed unneeded landscape hole material from Operation First Light.
    Disabled ribbons in effects for time being to negate a memory leak.
    Optimized tick rate on effects. (ie not realtime).
    Removed a few trace messages in the source to reduce some log spam.
    Made an adjustment to the trace channels and presets used in vehicle collisions to accomodate another vehicle fix.
    Pushed a simple collision setup for the radiotower, moving it from complex to simple collision, which should stop it from crashing people.
    Foliage Cvar exploit fixes.
    Added some ambeint sounds to Yehorivka and Sumari.
    Updated default unbound binding text to "None" from "QWE".
    Checked all collision assets for physmat assignment.
    Added wheel effects on ural.
    Reduced wheel effects to 4 on all vehicle types.
    Assigned wreck meshes to "block all".
    Increase m2 yaw to 30 degrees from 25.

  2. #12


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    Re: Version 7 Preview

    New update 7.3:
    Quote Originally Posted by Chuc
    UPDATE 7.3 Hotfix (31 August 2016)



    We are now pushing a version 7.3 hotfix release, which contains:




    Disabled async loading as an attempted fix for loading related crashes, and possibly a number of other crashes & bugs.
    Added an attempted fix for a crash caused by a specific effect emmiter.
    Added fixes for materials and material settings on a number of maps to prevent a specific type of crash. [This means a very large download for this patch]
    Removed an unused analytics plugin as a fix for round start stuttering.
    Updated the Easy Anticheat SDK.
    Updated turret bounds to avoid them popping out.
    Fixed some ambient sounds on Sumari and Kohat.
    Removed a number of unused materials.
    Fixed errors with two fence materials.
    Fixed an improper texture size which was causing a small loading delay.
    Increased the max data cache size as an improvement for both Squad and Mod developers.
    Cleaned up unusued references to trace channels without actual properties which were causing log spam.
    Cleaned up some orphaned break points in Blueprints as a reduction of log spam.
    Experienced some minor rubber banding today and didn't notice any drastic changes.

  3. #13


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    Re: Version 7 Preview

    New update 7.4:
    Quote Originally Posted by Chuc
    UPDATE 7.4 Hotfix (13 September 2016)



    We are now pushing a version 7.4 hotfix release, which contains:


    Fixed the round start crash and a number of other crashes, all caused by the improper deletion of physical materials in memory.
    Pulled in a performance fix developed for Alpha 8 relating to the rendering of other people's character meshes.
    Fixed up the deployable repair station blocking lean and deployables.
    Made reflection spheres not appear in game. (As an aside, we would like to assert that reported sightings of UFO's in squad are *completely* unfounded and baseless!)
    Made the wire fences at the fool's road train station penetrable.
    Fixed not being able to enter certain tunnels at the Fool's Road hilltop.
    Fixed players not being able to drive vehicles into the fortress on Fool's Road.
    Fixed the Sumari AAS 3 flags being cappable by 1 person.
    Fixed the Sumari skirmish layer cap zones being too high in the air.
    Fixed some road and spline bugs in Chora.
    Finally, please note there is at least one other moderately occurring crash that we are still aware of and actively investigating.



    ----

  4. #14


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    Re: Version 7 Preview

    New patch:

    Quote Originally Posted by Chuc
    UPDATE 7.5 Hotfix (19 September 2016)



    We are now pushing a version 7.5 hotfix release, here are the changes
    :

    Fixed a client side crash relating to effects code in the engine introduced following the upgrade to Unreal Engine version 4.12
    Fixed some possible memory corruption which may have been leading to crashes relating to the initialization of the console on startup.
    Fixed a rare server crash in vehicle claiming code.
    Pulled in a performance fix for Alpha 8 using a much faster method for drawing nametags. Note that in order to facilitate this, nametags will now be rendered through walls for nearby friendlies.
    Performance improved on the maps Op First Light, Kohat, Sumari and Logar by fixing improperly sized terrain textures.
    Fixed soldiers being invisible in local play on Jensen's Range, a bug introduced in a performance fix for alpha 7.4.
    Fixed an exploit relating to users tweaking their FOV outside of acceptable ranges.
    Increased the starting velocity for the spectation camera from 2.5 to 15 meters per second.
    I have noticed a lot less crashes since the past few updates.

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